About this filter

Baldur's Gate 3 is Larian Studios' turn-based Dungeons & Dragons CRPG, and it leans hard on fully voiced English dialogue — hundreds of hours of conversations, companion banter, cutscenes, and combat barks, all carried by both spoken audio and on-screen subtitles. That delivery makes its mature language land in two places at once: in the performances you hear and in the text you read. This filter is for players who want to keep the full scope of the story, the cast, and the choices, but would rather not have the strong language coming through on either channel. It is aimed at people sharing a screen with family, streaming to a broad audience, or who simply prefer a cleaner reading and listening experience while everything else about the game stays intact.

The filter works across both surfaces. On the audio side, over 5,500 English voice clips are muted with word-level precision across story dialogue, cutscene barks, and combat barks, so the single flagged word goes silent while the rest of the spoken line plays normally. On the text side, 5,576 censors are applied across 5,266 dialogue, subtitle, and journal entries in the game's English localization table, with each flagged word replaced in place by same-length asterisks so sentence structure and punctuation are left untouched. Coverage spans the usual categories — sexual expletives, scatological terms, slurs and insults, anatomical references, and blasphemy used as profanity. It is also context-aware: Dungeons & Dragons setting terms such as the Nine Hells, the Hells of Baator, and deity titles like the god of murder play uncensored in both text and voice, because only the expletive uses of those same words are changed.

The patch was built and verified against Baldur's Gate 3 Patch 8 Hotfix 8 by reading the game's own English localization and Wwise voice data, generating the cleaned text and muted audio, and packaging them as two standard user-side mod files that load through the normal mod path. Every change was confirmed in-game: censored text rendering cleanly in dialogue and journals, flagged voice lines muting at the right moment, and the context-permitted setting terms still playing and reading intact. The scope is deliberately narrow. The story, the voice performances, the music, the cutscenes, and the gameplay are exactly as Larian shipped them; only the flagged English words change. Non-English text and audio are left alone, no DLLs or Script Extender are touched, and saves stay compatible. The filter is a free, reversible overlay you apply to a copy of the game you already own, and removing the two files restores the original experience.

What Was Changed

  • English voice lines: over 5,500 voice clips muted at word-level precision across story dialogue, cutscene barks, and combat barks — the flagged word is silenced while the rest of the spoken line plays normally.
  • On-screen English text: 5,576 censors across 5,266 dialogue, subtitle, and journal entries in the game's localization table — each flagged word is replaced in place with same-length asterisks, so sentence structure and punctuation are unchanged.
  • Context-aware preservation: D&D setting nouns such as the Nine Hells, Hells of Baator, and deity titles like god of murder play un-censored in both text and voice — only expletive uses of the same words are changed.

What Was NOT Changed

The story, voice performances, music, cutscenes, and gameplay are exactly as Larian shipped them — only the flagged English words change. Non-English text and audio are left alone, no DLLs or Script Extender are touched, and saves remain compatible (no save-format changes).