About this filter

Far Cry 3 is a heavily story-driven open-world shooter built around its English-language script, and the writing leans hard on strong language. The island antagonist Vaas, the radio chatter, the mission briefings, and the pickup-line banter all carry frequent swearing, sexual references, and crude insults that surface both in the on-screen subtitles and in the spoken voice-over. For players who want to keep the game's tension, pacing, and performances but lower the volume of coarse language — whether that's parents sharing a single-player playthrough, streamers who need a cleaner broadcast, or anyone who simply prefers less profanity — this filter narrows the spoken and written swearing to a category-by-category set of flagged words. It is built for the English release; other languages are out of scope by design.

This patch works across three surfaces of the English single-player game. On the text side, 1,029 subtitle string entries in the game's string table have their flagged words replaced in place with same-length asterisks, so sentence structure, punctuation, and reading pace stay exactly as written. On the audio side, 1,534 English voice clips are muted only at the matched word spans, for 1,815 word-level mute points in total — the line keeps playing and only the flagged word drops to silence. Two cinematic Bink videos, the opening intro reel and the Vaas projected-texture sequence, have their flagged dialogue silenced as well. The flagged categories cover sexual swearing, religious profanity, crude anatomical terms, slurs, and scatological language; the rest of the dialogue is left untouched.

The text edits were produced by decoding the game's compressed string table, replacing the flagged words, and repacking the archive with a verified round-trip pipeline; every replaced string was spot-checked to confirm no flagged word survived. The voice-over was transcribed with word-level timing using three independent speech models, whose results were merged so a word any one model heard would still be caught, and each clip was muted with a byte-preserving splice that leaves the file's size and container structure intact. Every edited archive's content was confirmed against its original, and the result was smoke-tested in a live in-game session. Six install files are replaced in total. The story, the voice performances, the gameplay, the world, every non-English locale, and your existing saves are all left exactly as Ubisoft shipped them. You should own a legitimate copy of Far Cry 3 to use this filter, and it can be reverted at any time by restoring your backups or verifying the game files through Ubisoft Connect.

What Was Changed

  • On-screen English subtitles: 1,029 string entries in the Oasis string table have their flagged words replaced in place with same-length asterisks, so sentence structure, punctuation, and pacing are unchanged.
  • English voice-over (radio chatter, mission dialogue, pickup lines): 1,534 voice clips are silenced at the matched word spans — 1,815 word-level mute spans in total. The clip keeps playing; only the flagged word is muted.
  • Cinematic Bink videos: the opening intro reel and the Vaas projected-texture cinematic have their flagged dialogue silenced across every language track in the video container.

What Was NOT Changed

The game's combat, story, world, and tone are exactly as Ubisoft shipped them — only the flagged English words change. Non-English locales (German, French, Italian, Russian, Japanese, Spanish subtitles and dub) are left as-shipped, and multiplayer files are intentionally untouched. Saves stay 100% compatible — no save-format changes, no scripting hooks, and no DLLs are touched.